This is where the we keep constants. Do not add minor things in here.
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Members
(static) accessTokenExpireDays
Access token is the token that allows doing character customization. This token expires after 60 DAYS; not very soon.
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(static) animationLayer_Z_Index
Z-index of the animation layer. We need this since we would like to show some things over the animation layer. To elaborate:
- layer#0: has things like eyes, mouth
- animation layer: has things like moving foot, moving weapon
- layer#1: has things like hat
Reason is, we want to show things in layer#1 on top of the weapons.
This z-index is used to determine whether objects are in layer#0 or layer#1. e.g. mouth has a z-index of 200 and hat has a z-index of 20000.
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(static) envVarKeys
These are the names of the environment variables that are used.
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- See:
-
module:environment
for their details.
(static) facebookAPIVersion
What version of Facebook API do we use?
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(static) gameTokenExpireSeconds
Game token is the token that allows verification of identity. This token expires after 30 SECONDS; it should be used immediately.
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(static) jwtAlgorithm
Algorithm to use when signing JWT tokens. We use a complex signing algorithm.
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(static) listenHost
Host to bind to. It is ok to listen this ip always because using 0.0.0.0 means binding to all IPs. We're gonna have a firewall anyway to filter access.
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(static) listenPort
Port to listen to. Let's use a hardcoded port value. Target environment should be fine with it.
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(static) maskHeight
Height of character customization masks (generated PNG images).
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(static) maskWidth
Width of character customization masks (generated PNG images).
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